Portfolio

TOADMAN INTERACTIVE [MARCH 2018]

ONGOING – In March 2018 I began my work with Toadman Interactive, located in Stockholm, where I am a 3D Animator doing gameplay animation for an unannounced title.


STARBREEZE STUDIOS [SEPTEMBER 2014 -> MARCH 2018]

I worked with Starbreeze Studios for three and a half years. Originally I was hired for in-game animations but I was quickly allocated as a Cinematic Animator. From October 2014 until my departure in March 2018 I made trailers and promotional artwork for Starbreeze’s own titles (PAYDAY 2, The Walking Dead, etc.), and for published titles (RAID & Dead By Daylight).

Below is a handpicked list of some of trailers I’ve had involvement in – my personal favorites. For a full list, click me.

Trailer Name Release Date Primary Tool(s)
PAYDAY 2 – Happy Birthday Crime.net / Female Heister Teaser October 26th, 2014 Mental Ray / Autodesk Maya
PAYDAY 2 – Jacket Character Pack Trailer February 25th, 2015 Source Filmmaker / Autodesk Maya
PAYDAY 2 – The Butcher’s Western Pack Trailer April 28th, 2015 Source Filmmaker / Autodesk Maya
PAYDAY 2 – Chains Holiday Special 2015 December 25th, 2015 Source Filmmaker / Autodesk Maya
Dead By Daylight – Launch Trailer June 13th, 2016 Unreal Engine / Autodesk Maya
Dead By Daylight – The Hag / Of Flesh & Mud Teaser December 6th, 2016 Redshift / Autodesk Maya
Dead By Daylight – Spark of Madness Trailer May 9th, 2017 Redshift / Autodesk Maya
Dead By Daylight – A Lullaby for the Dark Trailer July 25th, 2017 Redshift / Autodesk Maya
Dead By Daylight – A Nightmare on Elm Street Trailer October 25th, 2017 Redshift / Autodesk Maya
PAYDAY 2 – Reservoir Dogs Trailer December 14th, 2017 Redshift / Autodesk Maya

(Some of these trailers were produced with Valve’s “Source Filmmaker” tool. This was due to our tight bond with Valve, and because we wanted fast results (given we did not have access to a render farm). In 2016 we switched to something more robust; a GPU-based renderer called Octane mostly used for promotional artwork as we slowed down on trailer production. Then, we switched again to the biased render engine Redshift. That is what we continued to use until my departure in March 2018.


MIGHT and DELIGHT [JULY 2014 -> SEPTEMBER 2014]

With Might and Delight I worked on animations for their game “Shelter 2”. Primarily I did character-animation for animals such as the lynx, the rabbits, the deer and so fort.


COYOTEMATION [FEBRUARY 2013]

ONGOING – Prior to studio-work I freelanced for my YouTube-channel between 2013-2015. I worked with larger channels, such as Markiplier & PewDiePie on animated short films. It has at writing moment accumulated over 220,000 subscribers.

My commissions for freelance work have been closed since late 2015.