MY WORK WITH STARBREEZE STUDIOS
I’ve worked with Starbreeze Studios for two and a half years. Originally I was hired for in-game animations but I was quickly allocated as a Cinematic Animator. Since October 2014 I’ve made trailers and promotional artwork not only for Starbreeze’s own titles / games and hardware (PAYDAY 2, Overkill’s The Walking Dead, STAR-VR & STORM), but also for published titles (RAID & Dead By Daylight).
Below is a handpicked list of some of trailers I’ve had involvement in – my personal favorites. For a full list, click me.
|Trailer Name||Release Date||Primary Tool(s)|
|PAYDAY 2 – Happy Birthday Crime.net / Female Heister Teaser||October 26th, 2014||Mental Ray / Autodesk Maya|
|PAYDAY 2 – Jacket Character Pack Trailer||February 25th, 2015||Source Filmmaker / Autodesk Maya|
|PAYDAY 2 – The Butcher’s Western Pack Trailer||April 28th, 2015||Source Filmmaker / Autodesk Maya|
|PAYDAY 2 – The Road to Crimefest Trailer||September 28th, 2015||Source Filmmaker / Autodesk Maya|
|PAYDAY 2 – The Crimefest Trailer||October 15th, 2015||Source Filmmaker / Autodesk Maya|
|PAYDAY 2 – Wolf’s Party Trailer||October 20th, 2015||Source Filmmaker / Autodesk Maya|
|PAYDAY 2 – Chains Holiday Special 2015||December 25th, 2015||Source Filmmaker / Autodesk Maya|
|Dead By Daylight – Launch Trailer||June 13th, 2016||Unreal Engine / Autodesk Maya|
|Dead By Daylight – The Hag / Of Flesh & Mud Teaser||December 6th, 2016||Redshift / Autodesk Maya|
|Dead By Daylight – Left Behind Trailer||March 8th, 2017||Redshift / Autodesk Maya|
|Dead By Daylight – Spark of Madness Trailer||May 9th, 2017||Redshift / Autodesk Maya|
|Dead By Daylight – A Lullaby for the Dark Trailer||July 25th, 2017||Redshift / Autodesk Maya|
|Dead By Daylight – A Nightmare on Elm Street Trailer||October 25th, 2017||Redshift / Autodesk Maya|
|PAYDAY 2 – Reservoir Dogs Trailer||December 14th, 2017||Redshift / Autodesk Maya|
As you may have noticed, a lot of these trailers were actually produced with Valve’s own “Source Filmmaker” tool. This was in part due to our tight bond with Valve, and because we wanted fast results that looked good (given we did/do not have access to a full render farm). However, at the start of 2016 however we switched to something more robust; a GPU-based renderer called Octane which was mostly used for promotional artwork as we slowed down on trailer production.
Recently we switched again to the biased render engine Redshift – which I will gladly recommend for anyone on a tight budget, but wants fast render results. That is now currently what we render trailers & promotional artwork in.
FREELANCE WORK and MIGHT & DELIGHT
Prior to studio-work at Might & Delight (where I did in-game animation for the game “Shelter 2”) and Starbreeze, I freelanced for my YouTube-channel between 2013-2015. I worked with larger channels, such as Markiplier & PewDiePie on animated short films.
My commissions for freelance work have been closed since late 2015.